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The true creative process consists in diverting the conventional use of a tool, giving it another meaning, notably by attributing another function to it.
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This being said, in the absence of a tool it may be impossible to perform a certain action. While the possible opens up other possibilities (to creation), the cause leads to an effect or a set of effects, and only one. “A tool makes it possible (but not necessary) to carry out a task or a set of tasks, a tool makes it possible (but not necessary) to take action. The reader should understand that fractals are not a solution for contemporary architecture but a tool.
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It should raise awareness of the omnipresence of fractals in our environment as well as in architecture for millennia. The aim of this thesis is to show that there are parametric design tools that would make it possible to create and develop architectural thinking that takes into account balance and harmony in the relationships between the scales of perception of a project in the city. 3D (71) Ableton (22) AddTop (1) AI (2) AlembicGLSL (1) AlphaMatte (1) AnalyzeTop (2) Animation (22) AntiAlias (2) AR (3) Arduino (26) Art (1) ArtNet (2) aud (1) Audio (157) AutoUI (1) Axis Neuron (1) basi (1) Basics (558) BindChop (1) Blender (3) Blending (2) Blobtracking (4) Blur (4) Bullet Solver (3) C++ (6) C4D (1) Cache (6) Callbacks (1) Camera (46) Chataigne (2) CHOPS (171) ChopToTop (1) ChromaKey (1) cinema4d (3) CircleTop (1) ClockChop (1) CloudComputing (1) collision (10) Color (10) ColorBuffer (1) ColorLover (2) Components (11) Compositing (32) COMPs (4) ComputeShader (3) Constant (3) ControlPanel (2) Convolve (2) CopySop (3) CornerPin (1) CSV (1) CustomParameters (3) DATS (36) Depth (4) Design (3) Devstream (1) Displacement (27) DMX (4) Dome (1) dynamics (5) EEG (1) Effects (54) EngineComp (1) english (4) Environment (1) Exporting (4) Expressions (1) Extensions (6) External (119) FAUST (1) FBX (3) Feedback (77) FFFT (1) Filemanagment (1) Firmata (4) FL (1) FlexSolver (2) Flow (1) FluidSimulation (2) Force (1) FrameBuffer (1) Français (1) french (1) GameEngine (6) GAN (1) Gant (1) Generative (11) geo (4) Geometry (146) geoPix (7) GitHub (6) Glitch (4) GLSL (97) Gource (1) GPU (5) Gradient (1) Grid (6) GroupSop (1) Hardware (3) Help (1) Houdini (11) ifttt (1) Input (15) Instan (1) Instancing (125) Interactive (18) Interface (13) Intro (1) JavaScript (1) Json (1) Kantan (8) KeyboardIn (1) Keyframer (1) Kinect (57) KinectAzure (5) L-System (7) Laser (8) LeapMotion (22) LED (12) LFO (1) Lighting (20) LineArt (3) LineMAT (1) Lookup (8) luminosity (2) MachineLearning (2) Madmapper (1) Mapamok (1) Mapping (52) Masking (1) material (27) Math (9) MATs (4) MediaServer (1) Metaball (2) MIDI (33) Mocap (2) Modeling (2) Mograph (1) Mouse (3) MoviePlayer (2) MultiGPU (1) NDI (5) Network (1) Neurosync (1) Node-Red (1) noise (125) NoiseGrid (2) Notch (10) NvidiaFlex (3) NVidiaFlow (3) Nvidia Flow (8) ObjectChop (1) OBS (1) OculusRift (1) OLIB (4) OpenCV (7) Operators (13) OPShortcuts (1) Optimization (2) Organization (2) OSC (15) Palette (1) Panel (1) Particles (95) Pattern (5) PBR (9) Perform (2) Phong (2) Photogrammetry (1) Physics (3) Pix2Pix (2) Pixelmapping (3) pixelmath (5) PixelRelocator (1) PixelShader (7) PixelSorting (3) Pixelstick (1) Plexus (1) PointCloud (11) PointSprites (1) preset (2) PresetEngine (3) PreViz (2) ProjectionWarping (2) Python (94) PY_Libraries (16) RaspberryPi (1) Raymarching (6) RayTK (15) ReactionDiffusion (4) Reactive (23) RealSense (4) RecursiveDisplace (1) Referencing (2) Reflections (5) Render (23) RenderBuffer (1) RenderPick (3) Replicator (10) Resolume (7) RGB Math (5) RTX (2) RunwayML (1) Rutt Etra (2) Scatter (1) ScriptChop (4) Scripts (10) ScriptSop (2) ScriptTop (2) SDF (1) Sensors (17) Sequencer (3) Sequencing (1) SetUp (2) Shader (8) Shadertoy (9) Shading (28) Shadows (3) Slicing (3) SlitScan (3) SMPTE (2) SOPS (121) spanish (1) Spout (6) SpringSop (3) SprinklesSOP (1) StateMachine (4) Stereoskopic (1) Stoner (7) Streaming (4) Substance (3) SVG (1) Switcher (3) Syncing (1) Syphon (1) TauCeti (7) TDAbleton (6) TDMorph (18) TDNeuron (1) tex3d (1) Text (13) TextTop (1) texture (48) Texture3D (6) Three.Analysis of a model of n-dimensional representations of the Mandelbrot set, exploration of particular fractal forms in architecture.